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Old 08-22-2009, 06:09 PM   #1
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Default S.T.A.L.K.E.R.: Call of Pripyat

http://www.youtube.com/watch?v=P03YVAEChnI

Quote:
� The new episode of S.T.A.L.K.E.R. follows up on the story of the internationally renowned S.T.A.L.K.E.R.: Shadow of Chernobyl. �

Eschborn/Frankfurt, Germany, August 19 2009: bitComposer Games has secured the worldwide rights to S.T.A.L.K.E.R.: Call of Pripyat, the next first-person shooter from Ukrainian developer GSC Game World and follow-up to the highly successful S.T.A.L.K.E.R.: Shadow of Chernobyl. The internationally successful S.T.A.L.K.E.R. series has sold over 2 million copies, and the newest episode seamlessly connects to Shadow of Chernobyl. The release of S.T.A.L.K.E.R.: Call of Pripyat for Windows PC is scheduled for Fall 2009.

S.T.A.L.K.E.R.: Call of Pripyat takes PC gamers once again into the deadly area surrounding the Chernobyl nuclear reactor explosion of 1986. Cordoned off by the military, this highly contaminated �Zone� is scoured by treasure hunters known as s.t.a.l.k.e.r.s, who search the irradiated lands for unique artifacts. In the role of Agent Alexander Degtyarev, the player must go undercover as a s.t.a.l.k.e.r., investigating the mysterious disappearance of five military helicopters while standing against various s.t.a.l.k.e.r. groups.

Using the time-tested X-Ray graphic engine developed by GSC, S.T.A.L.K.E.R.: Call of Pripyat skilfully combines first-person shooter action with role-playing elements in a realistic post-atomic world. The grim realities of this deadly environment are underscored by the many desolate industrial ruins, reproduced using aerial pictures and the developers� own photographs. Mutants, s.t.a.l.k.e.r. groups, and lethal anomalies are everywhere, posing a constant threat to the player. The thrilling story is advanced through numerous quests, taking gamers through such diverse areas as a secret military base, the Jupiter factory site, and the titular city of Pripyat. The player decides how far to explore and which tasks they undertake � freedom determines the gameplay. Other s.t.a.l.k.e.r. groups respond to the player in a friendly or hostile manner, depending on the group to which they belong. In this ever-dangerous world, the player is supported by various weapon systems and upgrades, as well as several types of equipment.
Am too lazy to replace all the question mark signs but oh well.

Environment looks pretty much the same as the first two but that's impossible to avoid unless you want a nonsense story. What made up for the similarity in environment in Clear Sky was the different locations of all the factions, making the world almost completely different. I hope this game does the same.

I also like how it didn't really focus on all the graphical tech like, if I recall correctly, CS's trailers did, which gives me the belief that it just may be a bit more gameplay-oriented in development. I should hope they iron out all the bugs. I myself did not actually get any fatal errors or anything, but I know some people who did.

Anyway, it's STALKER, so it's bound to be awesomazing somehow.
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Old 08-23-2009, 03:51 AM   #2
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I can't be bothered reading this so I'll just post here

This one is supposed to be more like Fallout 3 where its a RPG style thing, and this time your not a scavenger... your a government official 'pretending' to be a scavenger.

But I only ever got one of the S.T.A.L.K.E.R. series and the disks wouldn't work so I gave up.
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Old 09-11-2009, 10:46 PM   #3
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http://kotaku.com/5357409/stalker-ca...zes-atmosphere

Apparently this too: http://kotaku.com/5269530/stalker-ex...-new-locations
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Old 10-13-2009, 05:17 PM   #4
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The game was released in Russia and places around it on the second of October but there was a really crappy translation mod for those of us who aren't fluent in Russian more than "da," and are too ass to wait. I am not one of those people and will buy the fully translated game when it comes out in the States.

However, I found a forum with massive spoilers, but from what I didn't try to avoid, it's pretty lacking in bugs, models are redone, missions are more like what you'd expect from a game you'd find riddled with scripting (such as meeting with someone and trying to sneak through with him through a lair of sleeping mutants), A.I. is much nicer, and people no longer spam grenades (in Clear Sky each enemy in a group would accurately lob grenades at you in ten second intervals).

Do want.
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Old 10-20-2009, 05:19 PM   #5
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Also a bad translation released for people who bought the Russian version: http://stalker.filefront.com/potd/122317
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Old 02-04-2010, 05:09 PM   #6
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Now that it came out I have no moneys.
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