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Old 11-15-2009, 10:01 AM   #326
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As far as I remeber any value except 1.
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Old 12-11-2009, 11:10 PM   #327
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After my PM to you about the target_warp not working correctly when it came to using sounds (in that it didn't seem to be using any) I've figured out why, the definition file is wrong.

It has the keys listed as;
greensound
yellowsound
redsound
bluesound

But they should be like the target_alert entity;
greensnd
yellowsnd
redsnd
bluesnd

After editing my def file and entering the new keys Radiant I'm able to get sounds, the only problem with it now is that when shutting down or restarting the core, it seems to target both sounds. However, the sounds for entering and exiting warp now work fine.
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Old 12-12-2009, 06:27 AM   #328
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Ohh ok, then I'll change/fix the official def file and check the code to fix the core toggle sounds. Thanks for the information.
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Old 12-12-2009, 05:10 PM   #329
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Quote:
Originally Posted by GSIO01 View Post
Ohh ok, then I'll change fix the official def file and check the code to fix the core toggle sounds. Thanks for the information.
Happy to help
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Old 01-02-2010, 05:56 AM   #330
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Seems to be happening again, can't fix it unless I remove an areaportal . . .
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Old 01-28-2010, 05:54 PM   #331
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I just wanted to give you a little update about whats going on right now.

In addition to my work on rpgxEF I of course have been working on bugfixes for RPG-X.
Further more I started learning how to code the UI, which I rather avoided until now. I have some ideas about one or two things to do with the UI which I hopefully will be able to implement once I'm familiar with UI coding.
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Old 01-31-2010, 12:18 PM   #332
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Thanks for the update Looking forward to it.
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Old 03-02-2010, 09:49 AM   #333
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Something to read in the meanwhile ...
Attached Files
File Type: pdf The Temporal Entity Spawning System.pdf (26.4 KB, 40 views)
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