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Mapping Corner Need help with a map? If so feel free to ask in this forum. We have a few people who know Elite Force mapping in and out and might be able to help you. Non mod map progress in here please.

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Old 07-05-2009, 03:19 PM   #51
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Quote:
Originally Posted by Robertson View Post
Nemesis LCARS FTL.
It's what he wants.

Anyway could I have a list of some sort of all the panels you need or something?
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Old 07-05-2009, 04:01 PM   #52
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sure i will send you it via pm
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Old 07-05-2009, 05:40 PM   #53
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Quote:
Originally Posted by Robertson View Post
Nemesis LCARS FTL.
Pointless criticism of extremely well made textures FTL.
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Old 07-05-2009, 05:48 PM   #54
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It is however a shame they still bare a striking resembelance to another image I've made before.

Oh and say what you will about LCARS, but just because star trek guys came up with the idea of a nova class doesn't mean they have the rights to the Solaris. Likewise, just because Mike Okuda came up with the idea of LCARS doesn't mean he owns the LCARS made by fans.
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Old 07-05-2009, 06:12 PM   #55
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Gotta say here Lee, you original concept (http://omploader.org/iMW9ieQ) is basically a cut down version of the bottom panel here: http://i41.photobucket.com/albums/e2...am537/full.jpg (- Made by Ryan)

Who am i kidding, every segments identical down to the size of the buttons, now the recent panel seems like a 'blockier' horizontally inverted version, with the left side stretched out a bit.

No offense, but LCARS have managed to vary throughout all the TV shows and movies (when on different ships). Yours just look like a nemesis version of Solaris.
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Old 07-05-2009, 06:35 PM   #56
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oh wow(10char)
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Old 07-06-2009, 08:19 AM   #57
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I see similarities but there are some obvious differences in the button layout. The 48-28 column is slightly noticeable in this regard(since it is the area that is probably seen to be similar).
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Old 07-06-2009, 10:59 AM   #58
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Quote:
Originally Posted by Ryan View Post
Oh and say what you will about LCARS, but just because star trek guys came up with the idea of a nova class doesn't mean they have the rights to the Solaris. Likewise, just because Mike Okuda came up with the idea of LCARS doesn't mean he owns the LCARS made by fans.
O.o Where did that come from?
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Old 07-06-2009, 12:27 PM   #59
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Quote:
Originally Posted by Robertson View Post
Gotta say here Lee, you original concept (http://omploader.org/iMW9ieQ) is basically a cut down version of the bottom panel here: http://i41.photobucket.com/albums/e2...am537/full.jpg (- Made by Ryan)

Who am i kidding, every segments identical down to the size of the buttons, now the recent panel seems like a 'blockier' horizontally inverted version, with the left side stretched out a bit.

No offense, but LCARS have managed to vary throughout all the TV shows and movies (when on different ships). Yours just look like a nemesis version of Solaris.
And Ryan's LCARS looks like a VOY color palette version of a ****load of other fanmade LCARS I've seen on the net. If both Ryan and Lee were exact in their recreations of this particular GUI, then of course they're going to look alike.

What's your freakin point?
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Old 07-06-2009, 12:33 PM   #60
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Its just LCARS.
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Old 07-06-2009, 01:27 PM   #61
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ok enough discused about the lcars here xD

now it would be nice if you come back to the real topic of this thread
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Old 07-06-2009, 02:31 PM   #62
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I think that if someone wishes to discuss the comparative relations of LCARS assemblies over a certain period of time and their humanitarian rights that should be observed they should make a thread about it. However, I probably won't discuss it because I find LCARS assemblies boring.

Anyway, I know what the secret alert is. It's not too imaginative, though.
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Old 07-06-2009, 02:40 PM   #63
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All that I'm going to say is that I want to talk to Lee on msn. If you don't have my address it's probably in my profile, if not PM me.

Otherwise, good luck with the map Chris. The screenshots that were up before (but are now gone, is that still right?) looked really good .
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Old 07-07-2009, 05:49 AM   #64
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the screenshots are still available but while we have reinstalled our rootserver the domainsettings are gone.
im still working on it but i must first find the backup files ^^
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Old 02-06-2010, 09:29 AM   #65
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so we now have a fixed release date.
on sunday, 28. february 2010 station iowa will be released.

important information:
station iowa is incompatible with Vanilla EF and IoEF engine. Because limits of these engines are to low.
station iowa is only playable with the new rpgxEF engine.
Iowa will come with the most recent implemented features of this engine and so you can see what the new rpgxEF engine is capabel of.
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Old 02-06-2010, 02:35 PM   #66
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Oh nice .


:-*
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Old 02-06-2010, 07:29 PM   #67
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Good work on the map, however, you do realise that RPGXEF engine is only in the alpha stages? Making the map compatible with only this engine might be detrimental to the success of your map.
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Old 02-07-2010, 01:15 AM   #68
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Wasn't I supposed to make LCARS for this?

Oh yeah.
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Old 02-07-2010, 01:26 PM   #69
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Quote:
Originally Posted by AdKathrynJaneway View Post
Good work on the map, however, you do realise that RPGXEF engine is only in the alpha stages? Making the map compatible with only this engine might be detrimental to the success of your map.
rpgxEF is the best engine which was ever made for EF.
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Old 02-07-2010, 02:17 PM   #70
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It's not that hard to install rpgxEF anyway. If people experience some sort of problem I'm sure GSIO would be able to look at it.
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Old 02-25-2010, 09:40 AM   #71
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i have some new informations about station iowa.
the major bugfixes are done and station iowa is in the latest beta-stage.
the planned featueres are all implemented and after the last beta-test this map will be released.
but most eastereggs have been removed. currently ther is only one easteregg left but it's not a feature :-D
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Old 02-26-2010, 01:19 PM   #72
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Dear Ladies and Gentlemen,

im glad to report you, that Station Iowa is now released.
You can download this map from our server.
Please don't publish this package on other sites without our permission.

http://gamesrv.gdev-rp.org/ef/public...owa_v1_rc1.zip

Have fun playing on it.

On Sunday 28.02.2010 18:00h GMT+1 we will do an release party with a
guided tour on this map. you are all welcome.
Our Server-IP is: 78.46.64.6:27961

Note: You need the latest release of rpgxEF and rpgxVM
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Old 02-26-2010, 02:47 PM   #73
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Amazingly well-constructed and all that blah blah blah it looks very nice. You can also tell that from any pictures at all here.

However, it runs improperly on my computer. I have all of the required stuff, rpgxEF, rpgxVM, etc etc, but I'm not entirely sure what is making everything go wrong. My com_hunkmegs are even at 1024.

For starters, the map gives me massive framerate lag, jumping randomly from 60 to 24 to 12 in an instant. Another problem I encountered was textures not loading properly. Some doors, weapon decals, models, effects, and HUD elements have turned into white squares. All of the skyboxes are also mysteriously missing, showing the player the void.
I probably need to change some settings in a cfg file to get it all to work correctly, but I'd need to have my hand held through it.

I want to play it too.
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Old 02-26-2010, 03:16 PM   #74
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From my experience I can tell you that the framerate issue most likely is a result of the high texture packs, switching to the medium quality should fix this.
Also the the white textures are an indicator that the allocated memory for textures, models ... is full.
Also make sure you only have one version of iowa_pak2 and iowa_pak3 in your RPG-X2 folder as the readme says.
As far as it comes to the skyboxes I have no idea what the problem is, but it might be a result of full hunk memory as well.

I hope this helps to solve your problem.
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Old 02-26-2010, 03:17 PM   #75
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Well the Map definately looks awsome. Textures are awesome, Layout is great... jet I have one big Problem.

(Spoiler)
OPS simply is non-Trek. Normal Bridge/OPS-Layout allows everyone to look at any console. Besides the map leaks those littel Features like special sounds on special consoles. I also found some things that look like little bugs to me. I'll post an entire list of features I'd like to see added as well as fixed in your bugtracker.
(/Spoiler)

I realize and recognize your effort and therefore I am sorry to have to write this...
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