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Elite Force: RPG-X Banner

Project Summary


Project Type: Game Modification
Genre: Role Playing Game
Parent Game: Star Trek Voyager: Elite Force
Released: 2008

Requirements


-Star Trek Voyager Elite Force Game v1.2
-1GHz Processor
-128MB RAM
-110MB of free hard disk space
-32MB OpenGL Compliant Video Card

RPG-X Overview

RPG-X is a modification for the game Star Trek Voyager Elite Force Holomatch. The idea behind the mod is to allow Star Trek fans to step into the Star Trek universe and interact with other people in that setting. Using RPG-X, people can step onto a starship and act out stories in a similar style to the Star Trek TV series. In the RPG-X universe, you are a member of a crew on a starship, and only your imagination is the limit.

The RPG-X modification was made to enhance the experience in the Q3-based Star Trek Voyager Elite Force engine despite the fact it was originally a death match style game. RPG-X brought forth a multitude of new features, all in the goal of making the experience more believable as well as entertaining. As of RPG-X 2, the second revision, several prominent features include a revamped character animation system, full body emotes, as well as much more interactive levels.


Features

Revamped Character Model System
The player model system was radically modified from the deathmatch norm of the Q3 engine. New additions included full body movement animations such as walking and running, a refined model parsing system to allow models to be loaded more efficiently, adjustable parameters such as width and height, not to mention a full emote system allowing a multitude of gestures and other motions.

Interactive Levels
The visual quality and ability to interest players are the key aspects to what makes an interesting level. RPG-X introduces more interactive features to map-makers including dynamic gravity, a multitude of visual effects (including explosions, leaks and screen rumbling) as well as an elevator system designed to simulate players moving between floors.

Refined Administrative Controls
Admins now seriously have the power of the Q in their hands! To ensure the new features this mod allows aren't abused on servers, admin users are granted with many administrative features allowing them to control all facets on the server including forcing parameter changes on players, adding various music to the game atmosphere as well as being able to instantly teleport to any point in the level.


External Links


Requirements

-Windows 98, Mac OS9 or higher
-Elite Force v1.2
-1GHz Processor
-128MB RAM
-110MB of free hard disk space
-32MB OpenGL Compliant Video Card

Please note that these requirements are based on educated guesses made off of the hardware that was used to build and test this mod in conjunction with the original specifications of Elite Force.
Also, please be aware that some roleplay maps may require systems which are way in advance of these specifications.


Mod Credits


Primary Development Team
Dominic 'Phenix' Black Lead Design, Programming, Level Creation
Jason 'Jason2Jason' Griffith Lead Programmer
Nazar 'Sharky' Surmai Lead 2D Art, Audio Editing
Timothy 'TiM' Oliver Lead 3D Art, Skinning and Texturing, Programming, Audio Editing
RedTechie Programming
William 'Will' Hesketh Level Creation Lead, Texturing
Anthony 'Ant' Green Level Creation
Scooter Canon Inspector
Simmo666 LCARS Panel Design
Highlander Public Relations

Beta Testers
Alex L. Alex Mcpherson AlphaOmega Fred Jake Conhale
Mr. Fibbles Myntz Nuttycomputer Rick Salvi thebigstartrekfan

Special Thanks
Gene Roddenberry Creator of Star Trek
SteveFB Original creator of the EF RPG Mod
James 'Emorog' Monroe Engine Technology Consultant, Lead Programmer of Elite Force
Raven Software Creators of Star Trek Voyager Elite Force
The EF RPG Community For being very supportive and enthusiastic during development