Project SummaryProject Type: Game Modification Genre: Role Playing Game Parent Game: Star Trek Voyager: Elite Force Released: 2008 |
Requirements-Star Trek Voyager Elite Force Game v1.2 -1GHz Processor -128MB RAM -110MB of free hard disk space -32MB OpenGL Compliant Video Card |
RPG-X Overview
RPG-X is a modification for the game Star Trek Voyager Elite Force Holomatch. The idea behind the mod is to allow Star Trek fans to step into the Star Trek universe and interact with other people in that setting. Using RPG-X, people can step onto a starship and act out stories in a similar style to the Star Trek TV series. In the RPG-X universe, you are a member of a crew on a starship, and only your imagination is the limit.
The RPG-X modification was made to enhance the experience in the Q3-based Star Trek Voyager Elite Force engine despite the fact it was originally a death match style game. RPG-X brought forth a multitude of new features, all in the goal of making the experience more believable as well as entertaining. As of RPG-X 2, the second revision, several prominent features include a revamped character animation system, full body emotes, as well as much more interactive levels.
Features
Revamped Character Model System
The player model system was radically modified from the deathmatch norm of the Q3 engine.
New additions included full body movement animations such as walking and running, a refined
model parsing system to allow models to be loaded more efficiently, adjustable parameters such
as width and height, not to mention a full emote system allowing a multitude of gestures and
other motions.
Interactive Levels
The visual quality and ability to interest players are the key aspects to what makes an interesting
level. RPG-X introduces more interactive features to map-makers including dynamic gravity, a multitude
of visual effects (including explosions, leaks and screen rumbling) as well as an elevator system
designed to simulate players moving between floors.
Refined Administrative Controls
Admins now seriously have the power of the Q in their hands! To ensure the new features this mod
allows aren't abused on servers, admin users are granted with many administrative features allowing
them to control all facets on the server including forcing parameter changes on players, adding
various music to the game atmosphere as well as being able to instantly teleport to any point in the level.
External Links
- Official RPG-X Forums
- Elite Force Files - Interview
- Elite Force Files - File Info
- Memory Alpha - Fan Gaming Article
Requirements
-Windows 98, Mac OS9 or higher
-Elite Force v1.2
-1GHz Processor
-128MB RAM
-110MB of free hard disk space
-32MB OpenGL Compliant Video Card
Please note that these requirements are based on educated guesses made
off of the hardware that was used to build and test this mod in conjunction with the
original specifications of Elite Force.
Also, please be aware that some roleplay maps may require systems which
are way in advance of these specifications.
Mod Credits
| Primary Development Team | |
| Dominic 'Phenix' Black | Lead Design, Programming, Level Creation |
| Jason 'Jason2Jason' Griffith | Lead Programmer |
| Nazar 'Sharky' Surmai | Lead 2D Art, Audio Editing |
| Timothy 'TiM' Oliver | Lead 3D Art, Skinning and Texturing, Programming, Audio Editing |
| RedTechie | Programming |
| William 'Will' Hesketh | Level Creation Lead, Texturing |
| Anthony 'Ant' Green | Level Creation |
| Scooter | Canon Inspector |
| Simmo666 | LCARS Panel Design |
| Highlander | Public Relations |
| Beta Testers | ||||
| Alex L. | Alex Mcpherson | AlphaOmega | Fred | Jake Conhale |
| Mr. Fibbles | Myntz | Nuttycomputer | Rick Salvi | thebigstartrekfan |
| Special Thanks | |
| Gene Roddenberry | Creator of Star Trek |
| SteveFB | Original creator of the EF RPG Mod |
| James 'Emorog' Monroe | Engine Technology Consultant, Lead Programmer of Elite Force |
| Raven Software | Creators of Star Trek Voyager Elite Force |
| The EF RPG Community | For being very supportive and enthusiastic during development |
