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Project Summary
Project Type: Game Modification
Genre: Role Playing Game
Parent Game: Star Trek Voyager: Elite Force
Released: 2008
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Requirements
-Star Trek Voyager Elite Force Game v1.2
-1GHz Processor
-128MB RAM
-110MB of free hard disk space
-32MB OpenGL Compliant Video Card
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Elite Force: RPG-X Downloads
Current Versions
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| Added: 14th June, 2008 |
Downloads: 1205 |
Type: zip |
Size: 14.96MB |
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The first official patch release for RPG-X v2.0! This patch contains a number of bug-fixes as well as several new features and updated content.
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| Added: 14th June, 2008 |
Downloads: 2126 |
Type: exe |
Size: 106.83MB |
The latest full release of RPG-X: Version 2.0! This download contains all of the files required to install and run the mod within Elite Force.
This is the installer EXE version and is recommended for Windows PC users
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| Added: 15th June, 2008 |
Downloads: 666 |
Type: zip |
Size: 109.47MB |
The latest full release of RPG-X: Version 2.0! This download contains all of the files required to install and run the mod within Elite Force.
This is the ZIP Archive version and is recommended for people who are on non-Windows PC systems.
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Extra Content
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| Added: 25th August, 2008 |
Downloads: 676 |
Type: rar |
Size: 27.81MB |
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The flagship map for RPG-X2: The Federation Starship USS Atlantis. This map was made in conjunction with RPG-X2 to be the official map released along with the mod itself.
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Previous Versions
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| Added: 15th June, 2008 |
Downloads: 107 |
Type: zip |
Size: 4.49MB |
An upgrade patch for RPG-X which takes the version 1.0.1 up to 1.1.
This patch included several fixes, new features as well as several character models.
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| Added: 15th June, 2008 |
Downloads: 199 |
Type: zip |
Size: 92.96MB |
The original primary release version of RPG-X: v1.0!
This was the first version that was made publicly available.
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Miscellaneous Content
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| Added: 15th June, 2008 |
Downloads: 83 |
Type: zip |
Size: 41.76MB |
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A collection of images and movies that were created over the production of RPG-X that highlighted some of the ups and downs we experienced creating a game mod.
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